Posts

Showing posts with the label Fallout 3

Press Start to Continue: Vault 112

Image
Of the many Vaults we have visited  in California, the Mojave, and the Capital Waste  one houses the most brilliant and most demented mind of the old world. Vault 112 is not a place you want to visit. History In the Capital Waste lie one of the last vaults constructed 112. Vault 112 was constructed for Dr. Stanislaus Braun, creator of the Garden of Eden Creation Kit (G.E.C.K.). This Vault was unlike any of the other Vault-Tech experiments for Dr. Braun was the acting overseer and all of the occupants of the Vault where placed in suspended animation and forced in to a virtual simulation. Inside the simulation the occupants of the vault where subjected to the whim of Dr. Braun’s machinations as he would constantly change the simulation for his own joy until settling on Tranquility Lane, A Leave it to Beaver like scenario. While searching for his father the Lone Wander find himself in Vault 112 and is either forced to bend to Braun’s Will or look for the emergency sh...

Press Start to Continue: Vault 108

Image
As our Journey across the wastelands of the Fallout Universe have though us never trust a vault. For most vaults house wicked experiments designed to test the very limits of humanity, However even Vault-Tech’s twisted experiments can go wrong some time. Vault 108 is one  such vault that did just that. History Vault 108’s experiment was a simple one study the conflict of a power vacuum. When the Vault’s door closed little did they know that there overseers own life was on borrow time. The 1 st overseer of 108 was chosen because he possessed a very rare and violent cancer. He was only predicted to survive 40 months that the most. On top of that the power was design to fail, the backup was insufficient, and the armory was overstocked. The variable that through off the experiment was the vaults fully stocked cloning lab and the dwellers willingness to use it. The scientist cloned a man named Gary and intended to use the clones to fulfil most of the vaults heavy labor. Eac...

Press Start to Continue: Vault 106

Image
Of all of Vault-Tech’s experiments on the vault dwellers this one was probably the hardest to make a hypothesis on Vault 106. History Vault 106 had 10 days of normal non experiment life, and on the 10 th day a powerful psychoactive drug was pumped out of the ventilation. The drug had varying effects on the residents of the vault ranging from a calm mellow high to violent rage. Many of the inhabitants went insane from the visions the drug showed them. These crazed survivors attack anyone and anything on sight in fits of madness.  This experiment is made more despicable by the fact that the Overseer of this vault was aware of the drug and told everyone in the vault that everything is fine. Next time we look and Vault 108 which had results that completely destroyed the original experiment. 

Press Start to Continue: Vault 101

Image
Vault-Tech’s Vaults have produced many different people to the wasteland. Some of these people are good, some bad, some xenophobic, some agoraphobic; however every now and then one dweller can change the wasteland. Vault 101 produced one such dweller, but unlike the Vault dweller out west this Lone Wander escaped a very different Vault in 101. History Vault 101 may seem like an ordinary control Vault however upon father observation of the vault interior and listening to dweller say thing like, “we are born in the vault we die in the vault.”  101 is an experiment in how a vault would work if it never opened and the overseer was an absolute power. Now overseer having absolute power would come later though it was his job to keep the vault closed. Now though the vault was never supposed to open however it did on 3 different occasions. In 2241 and Unknown Overseer would send out a scout party to explore to find out if it was safe to settle. Two members of the party would s...

Press Start to Continue: Vault 92

Image
The Arts are important and need to be preserved and Vault-Tech agrees. At least that what the brochure for Vault 92 would have you believe. History Vault 92 was populated with many of the world great musicians with the intent to preserve the arts. That was not the true case in fact. On one hand Professor Malleus was testing subliminal suggestion to bring out more creative musical talent. On the other hand the Overseer without telling the research team placed white noise generators subliminal message to create more versatile solders. One of the first subjects went mad and tore apart three people before the security team brought him down. Slowly the white noise generators drove half the inhabitants crazy and violent. The crazed attacked those unaffected by the white noise. The vault is littered with mines to protect the normal from the crazed.  It unknown how many survived to escape the Vault. Those looking to scavenge the vault need to be warned that though there are no...

Press Start to Continue: Vault 87

Image
In the west most super mutants were born in the Mariposa Military Base but as the Brotherhood of Steel moved east to the capital waste they quickly learned that the super mutant problem was not isolated to the west. Deep within the Vault 87 one learns how the super mutant threat came to the capital wasteland. History To understand what happens in Vault 87 one needs to know the history of Forced Evolutionary Virus (FEV).  The FEV was not always know by that name it was once called Pan-Immunity Virion Project (PVP) and was designed to combat the New Plague by making the recipients DNA more resilient and immune to the effects of the New Plague .  PVP was tested on animal subjects to surprising results. Most of the animal subjects had doubled in size and showed increased brain activity.  This result caught the attention of the Military and they took control of the research and renamed it FEV. The FEV was then sent to such location as Mariposa Military Base and Vau...

Press Start to Continue: Vault 77

Image
Most of the stories of Vault Dwellers carry with them air of caution to those that hear them. There is one story that straight up terrifies those that hear it and that’s the story of the Puppet Man of Vault 77. History Vault 77 is unique in the experiment that Vault-Tech preformed on it. While most Vaults where populated in the hundreds or thousands 77 only had one man and a box of puppets. The Vault did its job and kept the man safe from the Fallout .  After a year alone the man discovered the puppet crate and began to give the different hand puppets names personalities and roles in his vault. The man was content with his puppets until he found the vault boy puppet that spoke to him. After that things changed the King puppet was murdered by the Vault Boy puppet. The Puppet Man and the Vault Boy puppet then left the Vault. The journey was eventful as they met other Vault dwellers it wasn’t until they met a few slavers that thing turned bad. Under stress they murdered a...

Press Start to Continue: War Never Changes

So Fallout 4 is now a thing and I've never been more excited. To celebrate this I have been playing Fallout 3 (3) and New Vegas (NV). Both games came out last generation and were very successful. Now the games while being very similar are very different.  Now there are many out there that say one game is better than the other. Now I've played both and enjoyed them both immensely but for very different reasons.  So to start this countdown to Fallout 4 we will compare the two and decide which one is better by  looking at the game mechanics, story,  DLC, and game performance. Let's get started  Game Mechanics Ok so the mechanics of the two games are pretty much similar. Both games use the new S.P.E.C.I.A.L. system, are primarily 1st person, and use V.A.T.S.  Now thats mostly where the stop being similar. New Vegas makes some changes to the formula that are better and not entirely needed. We will look at these changes and evaluate if they are even need...