Another review is upon us but this time it's not lego it something much more darker. This time we look at Mezco's 1st new figure for their new One:12 Collective line Dark Knight Returns Batman. This line is a mix of the detail and realism of 1:6 scale figures like Hot Toys and Sideshow, with compact size of a 6 inch scale. So lets being looking at this figure. So here he is Dark Knight Returns Batman, and he is amazing the design to best mimic the art work of Frank Miller. He is a mix of plastic and cloth that works really well for the figure. The Boots Gloves and Head are all plastic . The belt is a soft rubbery material, The suit is self a light flexible cloth, and the Bat emblem is a soft vinyl. On top of all of this e also includes severals accessories. Batman Comes with 4 sets of hands, 2 heads, a boot with gun holster, a gun, a grapple hook , a stand , a flight stand arm, and a cape poser (this is new now clue what else to call it). With these ...
Most of the stories of Vault Dwellers carry with them air of caution to those that hear them. There is one story that straight up terrifies those that hear it and that’s the story of the Puppet Man of Vault 77. History Vault 77 is unique in the experiment that Vault-Tech preformed on it. While most Vaults where populated in the hundreds or thousands 77 only had one man and a box of puppets. The Vault did its job and kept the man safe from the Fallout . After a year alone the man discovered the puppet crate and began to give the different hand puppets names personalities and roles in his vault. The man was content with his puppets until he found the vault boy puppet that spoke to him. After that things changed the King puppet was murdered by the Vault Boy puppet. The Puppet Man and the Vault Boy puppet then left the Vault. The journey was eventful as they met other Vault dwellers it wasn’t until they met a few slavers that thing turned bad. Under stress they murdered a...
Of all of Vault-Tech’s experiments on the vault dwellers this one was probably the hardest to make a hypothesis on Vault 106. History Vault 106 had 10 days of normal non experiment life, and on the 10 th day a powerful psychoactive drug was pumped out of the ventilation. The drug had varying effects on the residents of the vault ranging from a calm mellow high to violent rage. Many of the inhabitants went insane from the visions the drug showed them. These crazed survivors attack anyone and anything on sight in fits of madness. This experiment is made more despicable by the fact that the Overseer of this vault was aware of the drug and told everyone in the vault that everything is fine. Next time we look and Vault 108 which had results that completely destroyed the original experiment.
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