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Showing posts from June, 2014

Mighty Morphin Merchandise

So as a follow up to my last post and the amount of time I've been playing with my new Legacy DragonZord I thought I'd talk about what I'd like to see from the toy line from this movie. Now for this I'm going to break it down real simple each toy type will have a description of what it is and at the end I'll put my wish list. That being said lets get started. Figures This one is real simple your 5 rangers, villains, and maybe minor characters (example Alpha 5). Now I will be a bit more direct don't go smaller than 5 inches. The current line is a good example. Now  there is another big don't here. DON'T just re release old figures with a metallic paint jobs. Please create figures that match the movie design. Another type of figure that would work and could be at the same scale as the rangers would be a MegaZord figure much like the Retrofire line and be to scale with the villains and monsters. Another don't is DON'T Over do Gimmick fi

Mighty Morphin Expectation

So I've been meaning to make this post for a while since the announcement of the mighty Morphin Power Rangers reboot movie. I kind of have some high expectations for this movie. I don't really want high expectations for this film but being a fan for 21 years kind of put them on a higher pedestal. So I did some soul-searching, and I came up with a list of what I'd like to see the movie do. So I broke it down into three categories of what needs done: characters, story, and Design.  Characters Rangers Okay my opinion hear me upset some fans. I'd honestly for this movie like to see five new characters. I think the movie would be better served with five new characters instead of recasting the original five because their actors iconically those characters.  However this is a great opportunity to maybe play with some of the way you betray an archetype in the movie.  Villains  Here's another area where my opinion may not be a popular one. Now here's the

Staring Down the Barrel of a 45

I’ve been playing/ looking into some old game and franchise of my favorite FPSs Doom, Half-Life, Wolfenstein, etc. This got me to thinking when did competitive become more important than narrative. Now hear me out on this one my favorite FPSs have a strong narrative though many have great competitive multiplayer. However I was surprised when Wolfenstein A New Order did not have multiplayer, But then I thought about Titan Fall and it not having a single player outside of the training tutorial. And this got me thinking does a game with strong multiplayer need a single player or vice versa. I looked at the Call of Duty games every time one gets announced it is with a story trailer mind you some times that trailer and the final story have nothing to do with one another. Now Call of Duty games are famed by their multiplayer gameplay not the single player in fact there is only one of the modern Call of Duty Games that I would even say have a story worth playing (Black Ops if you were wonder